Anyone here draft with TBC?
I did not realize this until somewhat recently but apparently TBC can be a full-on drafting software. Has anyone here actually gone that route? If so, what do/did you think of it?
Also, for anyone else familiar with TBC-- do you have a suggestion for what level of it to purchase if you wish to do mainly data processing and adjustments?
If you want to process GNSS data, you'll need TBC Advanced.
If all you are doing is processing and adjusting, you will need the Intermediate level. As of v5.40, that includes GNSS baseline processing, traverse and level adjustments, as well as network (least squares) adjustment.
TBC does a decent job with drafting. They now have a command line drafting option that works similar to AutoCAD. I don't use it much and don't think that I have any customers that are using it for the drafting part. If you are like me and have used Carlson much, switching over may be a bit of an uphill battle. If you don't have a lot of experience and are jumping out and hanging your own shingle, TBC may well be a valid option.
There are a ton of tutorials and online options for learning the software. All can be found under the Support tab. I suggest looking at the eLearning options. I believe the TBC classes are free.
The license is per seat, however you can load TBC on multiple computers, but only one at a time will be fully functional.
I don't use it as a drafting program, but I do load autocad features into it and use it to write descriptions. It's basically the same program offered by legalaid, but without the yearly extra cost.
I too like the legal description writer, but I especially like TBC for plotting descriptions - having a dynamic interface that keeps all of the metes on the screen, and automatically updates the figure when you change it, is awesome.
I haven't used the drafting tools heavily since the CAD command line interface came out, but I after trying it out a few times I am pretty sure I could transition from C3D to TBC for drafting easily. For linework, symbolization, surface entitities, it works just fine. IMO annotation is still a little clunky. It's usable, but it's not as fast as C3D. But a far easier price tag to swallow considering everything else it does.